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  <title>Slashdot</title>
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      <title><![CDATA[Happy System Administrator Appreciation Day]]></title>
      <link>http://it.slashdot.org/story/10/07/30/1316236/Happy-System-Administrator-Appreciation-Day?from=rss</link>
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										ArbiterOne writes "The 11th Annual <a href="http://sysadminday.com/">System Administrator Appreciation Day</a> is today. Celebrated worldwide on the last Friday of July, this day honors those who fight in the digital trenches to keep the Net alive. OpenDNS offers <a href="http://www.opendns.com/feedback/boss_reminder/">a way to remind your boss</a> about the holiday, while another blogger <a href="http://blogs.artvoice.com/techvoice/2010/07/29/friday-is-international-system-administrator-day/">shares war stories</a>. The startup Ksplice has created an <a href="http://blog.ksplice.com/2010/07/choose-your-own-sysadmin-adventure/">homage to these heroes in the style of Choose Your Own Adventure</a>." Reader Netbuzz submits a sobering look at the profession from Network World, which notes, "In the past year, <a href="http://www.networkworld.com/news/2010/073010-system-admin-day.html">[sysadmins'] pay has dropped</a>, and more of their positions are being farmed out to temporary workers."</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[Perl 6, Early, With Rakudo Star]]></title>
      <link>http://developers.slashdot.org/story/10/07/29/2046242/Perl-6-Early-With-Rakudo-Star?from=rss</link>
      <guid>http://developers.slashdot.org/story/10/07/29/2046242/Perl-6-Early-With-Rakudo-Star?from=rss</guid>
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										Perl 6 may have been  "<a href="//developers.slashdot.org/story/04/11/08/1511201/Perl-6-Grammars-and-Regular-Expressions">finally coming within reach</a>" in 2004, but now it's even closer. Reader rnddim writes "The Perl 6 implementation <a href="http://en.wikipedia.org/wiki/Rakudo_Perl">Rakudo Star</a> has <a href="http://rakudo.org/announce/rakudo-star/2010.07">been released today</a> <a href="http://www.perl.com/pub/2010/07/welcome-rakudo-star.html"> </a> <a href="http://www.perl.com/pub/2010/07/welcome-rakudo-star.html">for 'early adopters.'</a> This release of Rakudo is different from the normal monthly compiler releases in that is it bundled with a draft of a Perl 6 book, and several modules. It's not complete, and it's not as fast as it should be, but Rakudo in its current state is proving to be usable and useful. Rakudo Star releases will come monthly or as major features or bugfixes are made. It is  <a href="http://github.com/rakudo/star/downloads">available for download at github.com</a>."</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[Sometimes It's OK To Steal My Games.]]></title>
      <link>http://games.slashdot.org/story/10/07/29/2241252/Sometimes-Its-OK-To-Steal-My-Games?from=rss</link>
      <guid>http://games.slashdot.org/story/10/07/29/2241252/Sometimes-Its-OK-To-Steal-My-Games?from=rss</guid>
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										spidweb writes "One Indie developer has written a nuanced article on a <a href="http://jeff-vogel.blogspot.com/2010/07/sometimes-its-ok-to-steal-my-games.html">how software piracy affects him</a>, approaching the issue from the opposite direction. He lists the ways in which the widespread piracy of PC games helps him. From the article: 'You don't get everything you want in this world. You can get piles of cool stuff for free. Or you can be an honorable, ethical being. You don't get both. Most of the time. Because, when I'm being honest with myself, which happens sometimes, I have to admit that piracy is not an absolute evil. That I do get things out of it, even when I'm the one being ripped off.' The article also tries to find a middle ground between the Piracy-Is-Always-Bad and Piracy-Is-Just-Fine sides of the argument that might enable single-player PC games to continue to exist."</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[High-Frequency Programmers Revolt Over Pay]]></title>
      <link>http://developers.slashdot.org/story/10/07/30/1223224/High-Frequency-Programmers-Revolt-Over-Pay?from=rss</link>
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										An anonymous reader writes "Programmers who design and code algorithms for investment banking are <a href="http://www.forbes.com/2010/07/28/high-frequency-trading-personal-finance-programmer-pay.html">unhappy with their salaries</a>. Many of them receive a low 6-figure salary whereas their bosses &mdash; who manipulate these algorithms and execute the trades &mdash; often earn millions. One such anonymous programmer points out that he was paid $150,000 per year, whereas the software he wrote was generating $100,000 per day."</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA['Bizarre' Nanobubbles Found In Strained Graphene]]></title>
      <link>http://science.slashdot.org/story/10/07/30/0257230/Bizarre-Nanobubbles-Found-In-Strained-Graphene?from=rss</link>
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										schliz writes "Physicists have observed <a href="http://www.itnews.com.au/News/221379,graphene-nanobubbles-could-improve-switches-sensors.aspx">'bizarre' behaviour in graphene electrons</a> that they say could make the material even more suitable to replace silicon in future electronic devices. When strained in a particular manner,  <a href="http://www.berkeley.edu/news/media/releases/2010/07/29_graphene.shtml">nanobubbles formed on a sheet of graphene</a>, within which electrons came to occupy particular, quantum energy levels rather than the usual, continuous range of energies in unstrained graphene. By controlling electrons' energy levels, researchers could control how easily they moved through graphene &mdash; in effect, controlling their conductivity, optical, or microwave properties."</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[KDE SC 4.7 May Use OpenGL 3 For Compositing]]></title>
      <link>http://tech.slashdot.org/story/10/07/29/216239/KDE-SC-47-May-Use-OpenGL-3-For-Compositing?from=rss</link>
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										An anonymous reader writes "<a href="http://www.kde.org/announcements/announce-4.5-rc3.php">KDE SC 4.5 is about to be released</a> and KDE SC 4.6 is being discussed. However, Martin Graesslin has revealed some details about what they are planning for KDE 4.7. According to Martin's blog post, they are <a href="http://blog.martin-graesslin.com/blog/2010/07/next-generation-opengl-compositing-in-4-6/">looking at OpenGL 3.0 to provide the compositing effects</a> in KDE SC 4.7. OpenGL 3.0 provides support for frame buffer objects, hardware instancing, vertex array objects, and sRGB framebuffers."</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[Mars Site May Hold 'Buried Life']]></title>
      <link>http://science.slashdot.org/story/10/07/30/1240250/Mars-Site-May-Hold-Buried-Life?from=rss</link>
      <guid>http://science.slashdot.org/story/10/07/30/1240250/Mars-Site-May-Hold-Buried-Life?from=rss</guid>
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										sridharo sends in a report from the BBC that researchers have identified <a href="http://www.bbc.co.uk/news/science-environment-10790648">ancient rocks from Nili Fossae that could contain fossilized remains of life</a>. These rocks are very similar to Pilbara rocks in North West Australis. The rocks are estimated to be up to four billion years old, which means they have been around for three-quarters of the history of Mars. "[Many] scientists had hoped that they would soon have the opportunity to get much closer to these rocks. Nili Fossae was put forward as a potential landing site for NASA's ambitious new rover, the Mars Science Laboratory, which will be launched in 2011. ... But Nilae Fossae was eventually deemed too dangerous a landing site and it was finally removed from the list in June of this year." The research, led by a scientist from the SETI Institute, was published in the journal <em>Earth and Planetary Science Letters</em>.</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[Thermoelectrics Could Let You Feel the Heat In Games]]></title>
      <link>http://hardware.slashdot.org/story/10/07/29/2154209/Thermoelectrics-Could-Let-You-Feel-the-Heat-In-Games?from=rss</link>
      <guid>http://hardware.slashdot.org/story/10/07/29/2154209/Thermoelectrics-Could-Let-You-Feel-the-Heat-In-Games?from=rss</guid>
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										myshadows writes "Tech Review has an interesting article on how Tokyo Metropolitan University researchers have been able to give <a href="http://www.technologyreview.com/blog/post.aspx?bid=377&amp;bpid=25544">a sensory addition to gaming peripherals</a> &mdash; namely, temperature. 'As the range of interactions with digital environments expands, it's logical to ask what's next: Smell-o-vision has been on the horizon for something like 50 years, but there's a dark horse stalking this race: thermoelectrics. Based on the Peltier effect, these solid-state devices are easy to incorporate into objects of reasonable size, i.e. video game controllers. In this configuration, just announced at the 2010 SIGGRAPH conference, a pair of thermoelectric surfaces on either side of a controller rapidly heat up or cool down in order to simulate appropriate conditions in a virtual environment.'"</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[Microsoft Unveils Street Slide Map UI]]></title>
      <link>http://tech.slashdot.org/story/10/07/30/122222/Microsoft-Unveils-Street-Slide-Map-UI?from=rss</link>
      <guid>http://tech.slashdot.org/story/10/07/30/122222/Microsoft-Unveils-Street-Slide-Map-UI?from=rss</guid>
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										theodp writes "For show-and-tell at SIGGRAPH 2010, <a href="http://research.microsoft.com/en-us/um/people/kopf/street_slide/index.html">Microsoft Research brought Street Slide</a>, 'a multi-perspective street slide panorama with navigational aides and mini-map.' Very slick (<a href="http://www.youtube.com/watch?v=K-_T949uSwU">demo video</a>). Technology Review explains that Street Slide <a href="http://www.technologyreview.com/web/25880/page1/">stitches together slices from multiple panoramas</a>, making it possible to see all the shops on a street at once. Someone using Street Slide's panoramic view can slide along the facades looking for places of interest (perhaps guided by logos or ads at the bottom), and zoom back in to a classic Bing Streetside bubble view at any time."</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[To Ballmer, Grabbing iPad's Market Is 'Job One Urgency']]></title>
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										Barence writes "Microsoft's <a href="http://www.pcpro.co.uk/news/359887/ballmer-urgently-wants-to-launch-ipad-killer">Steve Ballmer has vented his frustration at the success of the iPad</a> and said developing a Windows alternative is 'job one urgency.' 'Apple has done an interesting job of putting together a synthesis and putting a product out, and in which they've... they sold certainly more than I'd like them to sell, let me just be clear about that,' Ballmer told analysts. The Microsoft boss said the company plans to deliver a range of tablet formats in the next year, some based on Intel's next-gen Oak Trail processor. 'It is job one urgency around here. Nobody is sleeping at the switch. And so we are working with those partners, not just to deliver something, but to deliver products that people really want to go buy.'" In Microsoft's vision, slates will run a derivative of Windows 7.</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[1-in-1,000 Chance of Asteroid Impact In<nobr> <wbr></nobr>... 2182?]]></title>
      <link>http://science.slashdot.org/story/10/07/30/0213222/1-in-1000-Chance-of-Asteroid-Impact-Innobr-wbrnobr-2182?from=rss</link>
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										<a href="http://www.astroengine.com/" rel="nofollow">astroengine</a> writes "Sure, <a href="http://news.discovery.com/space/future-hazard-1-in-1000-chance-of-asteroid-impact-in-2182.html">we're looking 172 years into the future</a>, but an international collaboration of scientists have developed two mathematical models to help predict when a potentially hazardous asteroid (or PHA) may hit us, not in this century, but the next. The rationale is that to stand any hope in deflecting a civilization-ending or extinction-level impact, we need as much time as possible to deal with the threatening space rock. (<a href="http://news.discovery.com/space/top-10-asteroid-deflection.html">Asteroid deflection can be a time-consuming venture, after all</a>.) Enter '(101955) 1999 RQ36' &mdash; an Apollo class, Earth-crossing, 500 meter-wide space rock. The prediction is that 1999 RQ36 has a 1-in-1,000 chance of hitting us in the future, and according to one of the study's scientists, Mar&#237;a Eugenia Sansaturio, half of those odds fall squarely on the year 2182."</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[2 Chinese ISPs Serve 20% of World Broadband Users]]></title>
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										suraj.sun writes with this excerpt from Ars Technica: "If you need a reminder of just how big China is&mdash;and just how important the Internet has become there&mdash;consider this stat: between them, <a href="http://arstechnica.com/tech-policy/news/2010/07/just-two-chinese-isps-serve-20-of-world-broadband-users.ars">two Chinese ISPs serve 20 percent of all broadband subscribers</a> in the entire world and both companies continue to grow, even as growth slows significantly in more developed markets. Every other ISP trails dramatically. Japan's NTT comes in third with 17 million subscribers, and all US providers are smaller still. 'The gap between the top two operators and the world's remaining broadband service providers will continue to grow rapidly,' said TeleGeography Research Director Tania Harvey. 'Aside from the two Chinese companies, all of the top ten broadband ISPs operate in mature markets, with high levels of broadband penetration and rapidly slowing subscriber growth.'"</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[World's Fastest Hybrid OK'd For Production]]></title>
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										thecarchik writes "The <a href="http://www.motorauthority.com/blog/1047665_porsche-918-spyder-gets-official-production-greenlight">Porsche 918 Spyder</a> hybrid supercar, first shown as a concept at this spring's Geneva Motor Show, got official approval as a production model today from the company's board of directors. Just consider the specs: a 500-horsepower, 3.6-liter V-8 engine with a 9200-rpm redline, 0-to-62-mph acceleration of 3.2 seconds, and top speed of 198 miles per hour. Oh, and did we mention it gets 78 miles per gallon on <a href="http://en.wikipedia.org/wiki/New_European_Driving_Cycle">the European cycle</a>? The astounding fuel efficiency comes courtesy of an E-Drive mode that lets the 918 Spyder drive <a href="http://www.greencarreports.com/blog/1047680_porsche-918-spyder-worlds-fastest-priciest-hybrid-oked-for-production">up to 16 miles on pure electric power</a>, though [ahem] not at 198 mph."</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[Internal Costs Per Gigabyte &mdash; What Do You Pay?]]></title>
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										CodePwned writes "I recently took over a position at a rather large company where I discovered my group was paying $30 per gigabyte per month! That's $360 per year per gigabyte to our own IT department. While I understand costs are different depending on the scale, redundancy, backup and support methods, there doesn't seem to be any good papers on what range you should expect your costs to be. So far, my research shows an average of $1 per gigabyte or less for internally hosted space. What do you pay?"</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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      <title><![CDATA[British ISPs Favour Well-Connected Customers]]></title>
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										scurtis writes "An insider has told eWEEK Europe that some Internet service providers in the UK <a href="http://www.eweekeurope.co.uk/news/insiders-hit-back-at-ofcom-broadband-criticism-8690">only sign-up customers who can be guaranteed a good service</a>, in order to improve average speed claims. The revelation comes after the regulator Ofcom <a href="http://www.eweekeurope.co.uk/news/ofcom-slams-isps-for-misleading-broadband-speeds-8639">criticised broadband service providers earlier this week</a> for not delivering the speeds promised to consumers. Meanwhile, TalkTalk's chairman Charles Dunstone has argued that <a href="http://www.talktalkblog.co.uk/2010/07/27/broadband-speed-%E2%80%93-the-facts/">Ofcom could be doing a lot more to push BT</a> &mdash; as the operator of the copper infrastructure &mdash; to improve maintenance of the lines and its communication with fellow service providers."</p><p><i>
										

									

									
									 
									 
			
									
 
 
 



 

 
 

									
									 
									 
	
	 
	 

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